// Animation Player
// Every render instance will have an animation player.
// Using this class we will figure out how to render the mesh using the base
// mesh from the MeshManager and animation data from the AnimationManager,
// possibly being interpolated by the AnimationBlender class.

#ifndef _ANIMATION_PLAYER_H_
#define _ANIMATION_PLAYER_H_

#include "MeshManager.h"
#include "AnimationBlender.h"


class AnimationPlayer
{
	int m_nMeshID;

	AnimationBlender m_Interpolator;
	bool m_isPlaying;
};

#endif // _ANIMATION_PLAYER_H_